Deadworld Ascension official key art
Official key art. Not a gameplay screenshot.

The vision

A beautiful, dangerous world. Useful preparation. Encounters that ask you to think before you commit. Progress that makes the next expedition possible.

Deadworld: Ascension is a survival action RPG in development by Lonnie Thomas. Its creative direction connects exploration, crafting, shelter, and earned combat abilities in a post-apocalyptic setting.

The work ahead

Bring the systems together.

The next stage is about connecting the game’s world, characters, survival loop, and combat into a dependable player experience.

Show the game honestly.

Campaign materials will distinguish actual gameplay from concept art, with clear descriptions of what is ready and what remains in development.

Build a costed plan.

The funding target and reward options are being developed around the remaining work, production costs, and realistic delivery commitments.

Make room for the community.

The intended campaign will give supporters a closer look at the development process and the decisions shaping the game.

Before the campaign opens

The campaign platform, funding goal, rewards, and schedule have not been announced. This page presents the project’s direction, not a pledge offer.

No funds are being collected.

There is no payment form or reservation on this website. Confirmed campaign details and its official link will be added when ready.

Explore the world in the meantime.

See the landscapes and visual direction behind Deadworld: Ascension.

View the concept gallery ↗